Ultima Underworld Save Game Editor



Ultima Underworld: The Stygian Abyss is a computer game developed by Blue Sky Productions (later Looking Glass Studios) and published by Origin Systems in March, 1992. It is part of the Ultima series. In 1993, a sequel Ultima Underworld II: Labyrinth of Worlds was released. The game was born from a concept brought to Origin by Blue Sky of a 'simulation style' RPG using advanced 3D engine. I finished a first version of Ultimate Underworld Editor - an editor for Ultima Underworld 1 (only, at least for now). Features: Fully editable levels, possibility to create new 9 levels for UW1. Conversation editor & player. Importing own textures and graphics for items. Changing string data - so changing mantras, adding your own scrolls. Ultima Underworld - The Stygian Abyss for PC Cheats - Cheatbook is the resource for the latest tips, unlockables, cheat codes, easter eggs, hints and secrets to get the edge to win. Jun 17, 2020 Set up Underworld Exporter (Windows) citation needed Download and install the latest Github release. Find config and open it with your text editor of choice. Find PathUW1= and place the path to your Ultima Underworld installation folder after the “=”. That is, the folder with CRIT, CUTS, DATA, etc. Note: All paths must end with a. Iris2 is a 2D/3D game client for the popular Massive Multiplayer Role Playing Game 'Ultima Online'.Adding a third dimension to the well-known Ultima Online World, Iris2 allows the player to navigate the gaming environment just like any modern 3D RPG and still retain the unique roleplaying experience that only classic Ultima can provide.Moreover, being compatible with standard UO game servers.

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Ultima Underworld: The Stygian Abyss

Developer: Blue Sky Productions
Publisher: Origin Systems
Platform: DOS
Released in US: March 1992

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Ultima Underworld Save Game Editor Free

Ultima Underworld: The Stygian Abyss is part of the Ultima series, where the Avatar is brought back to Britannia for the sole purpose of being falsely accused of kidnapping a girl. It was a technical advancement by being one of the early 3D games, although the gameplay mechanics were not exactly ideal with plenty of skills being considered useless or redundant. Photo editing software free download.

Underworld Editor Remnants

Hidden inside uw.exe at 0x5AF2C (version F1.50S)

Fittingly, there's also a reference to uwedit.exe at 0x5DD58.


(Source: Evildrome Dragon)

Unused Text

Strings.pak compresses its strings in some huffman-type encoding. The first string in string set 1, at offset 9b6:

(Source: Underworld Exporter - uw1_stringsclean.txt)
The Ultima series
Apple IIUltima V: Warriors of Destiny
Commodore 64Ultima VI: The False Prophet
Atari 8-bitUltima IV: Quest of the Avatar
AmigaUltima IV: Quest of the Avatar • Ultima VI: The False Prophet
DOSAkalabeth: World of Doom • Ultima I: The First Age of Darkness

Ultima VI: The False Prophet • Ultima VII: The Black Gate • Ultima VII Part Two: Serpent Isle (Prototype) • Ultima VIII: Pagan
Worlds of Ultima: The Savage Empire • Ultima: Worlds of Adventure 2: Martian Dreams

Ultima Underworld: The Stygian Abyss
NESUltima III: Exodus
WindowsUltima IX: Ascension
Retrieved from 'https://tcrf.net/index.php?title=Ultima_Underworld:_The_Stygian_Abyss_(DOS)&oldid=666003'
Game box art

Ultima V: Warriors of Destiny is the fifth game in the series and the second installment of the 'Age of Enlightenment' trilogy. It was published and released in 1988 by Origin initially for the Apple II, C64 and IBM PC. Ports for the Amiga and Atari ST followed in 1989 and 1990, respectively, as well as an FM Towns-port, with a final port for the NES in 1993.

  • 3Development
  • 4Release
  • 5Upgrades

Gameplay[edit]

Title screen (PC-EGA)
The wilderness (PC-EGA)
Dungeon Covetous (PC-EGA)
Near Serpent's Spine (C64)
Castle (NES)

The game was a considerable leap forward from Ultima IV and marked the beginning of complex storytelling in the series. The land of Britannia grew larger in scope with the addition of many new locations, important items and a sprawling subterranean underworld in supplement to the already established dungeons. Also featured was a complete day/night cycle with all world inhabitants following a schedule to match, while dialogue reached new levels of depth to progress a grim, multi-faceted story. The soundtrack maintained the benchmark set by earlier titles while visuals advanced noticeably in color and complexity – particularly dwellings, cities and castles were now more robustly detailed with furnishings and other incidental items, while dungeons became far more vivid in presentation.

The main theme of the game deals clearly with fundamentalism and moral absolutism (turning Virtue into law).

This game marks the first time the runic alphabet is extensively used, forcing the player to frequently self-translate signs, decrees, etc.

The game also provides a feature to transfer the character from the previous game to make the start easier. This is offered on all versions of the game except those on the Amiga and Atari ST, for whatever reasons.

The Story[edit]

Spoiler warning: Plot and/or ending details follow.

Britannia had enjoyed peace and prosperity since the Quest of the Avatar found its champion. The dungeons were soon sealed by the Great Council in the intervening years, with the Eight Virtues strong and the people living in content. However, the existence of a vast and mysterious Underworld was discovered, prompting Lord British himself to set out on a pioneering expedition to thoroughly explore its depths. Not one week into the journey, the king and most of his entourage fell prey to ominous forces and were overwhelmed, leaving British missing. The following appearance of the sinister Shadowlords deeply corrupted the mind of Britannia's interim presiding regent, Lord Blackthorn. With Lord British's fate unknown, a dark tyranny of draconian, extremist 'Virtues' ensued, with the Companions of the Avatar declared outlaws.

The player, as the Avatar, returned to Britannia to find it in such peril; governed by a ruthless, dictatorial regime and terrorized by the dark Shadowlords. Gathering as many former companions as possible, the Avatar discreetly sought out guidance in the effort to vanquish the Shadowlords, recovering the Crown Jewels of Lord British and undermining the Oppression – Lord Blackthorn's own agents – in the affair. With the aid of the Codex of Ultimate Wisdom, the Avatar learned the nature of Lord British's imprisonment.

After successfully trapping and destroying each of the Shadowlords, the Avatar descended into the colossal Underworld and the foul dungeon Doom, successfully recovering the captive Lord British and restoring him to the throne. With the Shadowlords' hold over Blackthorn severed, his mind was finally clear but burdened with the knowledge of what had transpired under his rule. Faced with a choice by Lord British to either stand trial before the Great Council or be exiled to a fate unknown, Blackthorn chose the latter, stepping without a word through a waiting red moongate.

Spoilers end here.


Development[edit]

This is the last Ultima to use flat-perspective tile graphics and 3D-dungeons (not counting the Underworlds), and also the last game where the Apple II was not the primary development platform.

Differences between platforms[edit]

The 8-bit version for the Apple II and C64 are quite different from each other. The Apple II version lacks many of the details and colors of the C64-port, but features full music. The C64-port boasts superior graphics but lacks music, which only can be heard in the C128 variant of the port.

The 16-bit-ports for the Amiga, Atari ST and IBM PC differ more subtly. Graphically, they appear mostly identical (Amiga and Atari ST versions feature an Ultima V logo permanently emblazoned on the screen). The PC-port, however, lacks any music and mouse support. The Atari ST-port has full music, albeit differing in presentation, and mouse support. The Amiga-port features mouse support but only ever plays the lone piece of music written specifically for it. For more information, see Computer ports of Ultima V.

There were also several ports of Ultima V for Japanese console systems. They featured superior graphics and sound compared to the North American release. The FM Towns release of Ultima V even came with a full-colour poster not found with other releases of the game.

The NES port of 1993 is a dubious standout. Visually, it resembles Ultima VI but features very little music. The graphics are of lower quality and the game is extremely slow to the point of being almost unplayable, only marred further by a truncated plot. For further reading, see NES-port of Ultima V.

Release[edit]

Ultima V was released to financial and critical success and remains, to many, a superior entry in the series.

The game was included in several compilations:

  • Ultima Value Pak (1990) in its original game box.
  • Ultima Trilogy IV V VI (1992)
  • Ultima I-VI Series (1993)
  • Ultima Collection (1998)

In Japan, the game got included in the compilation Ultima Complete.

Included with the game[edit]

The release of Ultima V included:

  • The Book of Lore
  • A cloth map of Britannia
  • A Codex Coin (as seen in the introduction sequence)
  • The Journal of Lord British's Journey to the Underworld, a precursory log detailing the king's disappearance
  • Ultima V Quick Reference Card
  • The Player Reference Card

Upgrades[edit]

Upgrade Patch[edit]

A fan-made Ultima V upgrade patch re-inserts all musical pieces from other versions of the game to the IBM PC version.

Ultima V: Lazarus[edit]

Ultima V: Lazarus is a comprehensive remake of the game using the Dungeon Siege engine. See the Lazarus project for more information.

Neat Ultima V[edit]

There has also been an attempt to port Ultima V to MS-Windows. NeatUltima V is a project similar to xu4 or the more ambitious Exult to create a new game engine utilizing the original data files. Unfortunately, development has been very slow.

Ultima V: Warriors of Destiny for TI Calculators[edit]

A complete and faithful remake for TI-89, TI-92+, and TI-V200 calculators. See Ultima V for TI Calcs project forum for more information.

More Game Related IInformation[edit]

  • Ultimatrix – map viewer
  • For how the character creation works, see Character creation

Trivia[edit]

Ultima Underworld Save Game Editor
  • This is the first Ultima game with NPC schedules and day-night cycles.
  • First traditional 'hint-giving' appearance of Smith the Horse.
  • A completion certificate could originally be obtained after winning the game.
  • For promotion, Origin Systems had an Ultima V t-shirt in their catalogue.
  • The flame animation that appears on the Apple II version's title screen was subsequently reused by industry veteran and former Origin programmer John Romero, of Wolfenstein 3D and Doom renown, in the PC-port of his 1988 platform game, Dangerous Dave.[1]

Gallery[edit]

  • Back cover

  • An Ultima V advertisement

  • An advertisement

  • European game box

Cheating In Ultima Underworld - The Codex Of Ultima Wisdom, A ..

External Links[edit]

  • Ultima V: Warriors of Destiny at Wikipedia
  • Ultima V at Notable Ultima
  • Ultima V: Warriors of Destiny at Ultima Aiera
  • Ultima V – Warriors of Destiny at C64 Wiki

Ultima Underworld Editor - Release, Page 2 - Forum - GOG.com

References[edit]

  1. Romero, John. 'John Romero on Twitter'. Twitter. 2014-11-11. Retrieved 2016-08-18.
Ultima Games
Age of DarknessAkalabethThe First Age of DarknessThe Revenge of the EnchantressExodus
Age of EnlightenmentQuest of the AvatarWarriors of DestinyThe False ProphetThe Stygian AbyssThe Savage EmpireMartian Dreams
Age of ArmageddonThe Black GateForge of VirtueLabyrinth of WorldsSerpent IsleThe Silver SeedPaganAscension
OnlineUltima OnlineThe Second AgeRenaissanceThird DawnLord Blackthorn's Revenge
Age of ShadowsSamurai EmpireMondain's LegacyKingdom RebornStygian AbyssHigh SeasTime of Legends
OthersEscape from Mt. DrashRunes of VirtueRunes of Virtue IILord of UltimaUltima ForeverShroud of the Avatar
CanceledArthurian LegendsThe Lost ValeUltima Online 2Ultima XUltima Reborn25th Anniversary Edition

See Full List On Xenerkes.com

UU1 Inventory Bug (again), page 1 - Forum

Ultima Underworld Save Game Editor Online

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